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MarkZ
11-09-2007, 06:15 PM
http://www.subaru.jp/impreza/wrx/360view/view.html?code=00020

Corneliusm
11-09-2007, 08:14 PM
Neat find... i wonder if there is any way to get the 3D data off the site and import it into 3dsmax?

mattejb
11-09-2007, 08:26 PM
^ now that would be sweet.

Corneliusm
11-09-2007, 08:54 PM
Well I managed to dig into the associated mtx file and download the models and the textures. All of the models are stored in a mts format that I've never seen before. It's a binary format...

Anyone have any ideas?

natesirois
11-09-2007, 11:53 PM
damn geeks...

you'll all have CNC-carved models of this thing by tomorrow. :lol:

Cool find, btw!

HB_Dad
11-10-2007, 04:35 AM
Neat find... i wonder if there is any way to get the 3D data off the site and import it into 3dsmax?

Egad! Why the hell would one waste their time with 3D Studio Max?!! Put it into Maya!!!

Corneliusm
11-10-2007, 08:58 AM
Egad! Why the hell would one waste their time with 3D Studio Max?!! Put it into Maya!!!
Relax, once I come across a way to convert these mts files, it'll be trivial to convert to whatever format you wish.

And I don't have maya. I'm a graphics developer, and I use 3dsmax because it's easy and it's what I've been using for nearly 8 years.

stewb
11-10-2007, 10:37 AM
http://www.subaru.jp/impreza/wrx/360view/view.html?code=00020
VMP--Windows and Mac only. Useless.

grober01
11-10-2007, 04:02 PM
Thats about the coolest thing I've seen on a car site.

Now if they can put a decent options list out there and a configurator like the Mini Cooper site, that would be sweet.

Opening and closing the car doors and opening the hatch on line is fun and exciting for about 10 seconds.

Looking forward to the options function.

GeneJock
11-10-2007, 05:36 PM
Neat find... i wonder if there is any way to get the 3D data off the site and import it into 3dsmax?

Those models are encrypted but if you've got the $ here's one (http://www.turbosquid.com/FullPreview/Index.cfm/ID/377309) for ya...

Kostamojen
11-10-2007, 05:52 PM
White is best by far.

choloman05
11-10-2007, 06:11 PM
great soundtrack.

Digitalfiend
11-10-2007, 06:28 PM
VMP--Windows and Mac only. Useless.

Supporting the two most prevalent platforms is considered useless? wow. :lol:

stewb
11-10-2007, 10:50 PM
Supporting the two most prevalent platforms is considered useless? wow. :lol:
Supporting only those two platforms is useless to those who run neither. Content on the web should not be designed to work on only one or two OSes any more than it should be designed to work on only one or two browsers.

STI_SLC
11-10-2007, 11:31 PM
oh man... i stumbled into the supergeek thread.. hahah...

you guys gonna show us anything of what you're doing in there?

lethal.adv
11-10-2007, 11:35 PM
lovin the JDM bg music :lol:

Digitalfiend
11-11-2007, 12:26 AM
Supporting only those two platforms is useless to those who run neither. Content on the web should not be designed to work on only one or two OSes any more than it should be designed to work on only one or two browsers.

Unfortunately, you can't cater to everyone and it's not technical feasible or cost effective, to support all OSes, browsers, versions, etc. It's likely that 98% of the users that will browse that site are using IE 5-7/FireFox with Windows XP/Vista or Mac OSX+ with whatever browser. There is no point in investing time and development costs for 2% of users.

It's not as simple as creating one app and getting it to run under all OSes and all browsers. You think it would be with Java, but it isn't. Been there, done that.

If you don't want to use Mac or Windows, just run them under a VM with Linux as the host. Then you too can join in all the fun that we're having spinning the Subaru around! :lol:

I just wish they'd let me slap on the BBS rims instead of those hideous 5-spoke dealies...

snoar
11-11-2007, 01:23 AM
this 3d link dosnt seem to open on my mac even after i install the viewpoint plugin for windows media player. Though i have not seen it i assume that it can not be downloade and opened in maya or max as 3d data since its probably is no longer raw 3d data but just a bitmap image sequence rendered from 3d data in max or maya or another 3d program. correct me if im wrong. I do wish i could view it right now though

HB_Dad
11-11-2007, 01:25 AM
Relax, once I come across a way to convert these mts files, it'll be trivial to convert to whatever format you wish.

And I don't have maya. I'm a graphics developer, and I use 3dsmax because it's easy and it's what I've been using for nearly 8 years.

I am a videogame designer, am trained in both, but Maya I must say is a thousand times easier to model with! Simple tasks such as extruding edges and faces is too difficult in 3DS Max!!!

Digitalfiend
11-11-2007, 01:34 AM
this 3d link dosnt seem to open on my mac even after i install the viewpoint plugin for windows media player. Though i have not seen it i assume that it can not be downloade and opened in maya or max as 3d data since its probably is no longer raw 3d data but just a bitmap image sequence rendered from 3d data in max or maya or another 3d program. correct me if im wrong. I do wish i could view it right now though

No it is 3D model data in a specific "optimized" file format. The plugin that you download renders that data (client-side) based on the current viewing angle you have chosen, etc. It's not prerendered. You can see the antialiasing being performed on the render after you finishing rotating it.

rallyblues
11-11-2007, 04:56 AM
This is so bad ass, you can turn the wheels and open the trunk...

where are the wheel options???

stewb
11-11-2007, 10:36 AM
Unfortunately, you can't cater to everyone and it's not technical feasible or cost effective, to support all OSes, browsers, versions, etc. It's likely that 98% of the users that will browse that site are using IE 5-7/FireFox with Windows XP/Vista or Mac OSX+ with whatever browser. There is no point in investing time and development costs for 2% of users.

It's not as simple as creating one app and getting it to run under all OSes and all browsers. You think it would be with Java, but it isn't. Been there, done that.

If you don't want to use Mac or Windows, just run them under a VM with Linux as the host. Then you too can join in all the fun that we're having spinning the Subaru around! :lol:

I just wish they'd let me slap on the BBS rims instead of those hideous 5-spoke dealies...
I happen to know a bit about multiplatform development, including of course Java development. While I appreciate the tired old argument about Windows and Mac being the most cost-effective platforms for which to develop apps and thus the only platforms with which companies should bother, my lament was a broader comment on how unfortunate it is that this is the case.

EnterTheDragon
11-11-2007, 11:26 AM
ugg, didnt like the looks of the car in any angel on that thing...i hope my in person reaction is different, as I really like the look of it in some photos

ejicon
11-11-2007, 06:16 PM
I can't view the site even after downloading the MAC plug in. Bummer

Digitalfiend
11-11-2007, 06:24 PM
(throwing a little gas on the fire...)

Windows FTW!

Corneliusm
11-11-2007, 07:30 PM
Those models are encrypted but if you've got the $ here's one (http://www.turbosquid.com/FullPreview/Index.cfm/ID/377309) for ya...
That model doesn't look proportionately correct. I dunno, maybe it's the angles he chose to render it- it doesn't look correct, nor as good as the one on subaru's website. Considering the fact that the guy relied heavily on the meshsmooth modifier to round his edges (or clear up inaccuracies), I'd rather avoid that model.

They're not encrypted. I've opened the mts files in a hex editors and I can see the vertices/normals/texture coordinates just fine. Nonetheless, it'd be a pain in the ass to hack together a parser.

Apparently, there's one program out there (Okino Polytrans) that might be able to open VET metastream3 meshes and convert them to something useful. I'll keep you guys posted if I'm successful.

Corneliusm
11-11-2007, 07:35 PM
I am a videogame designer, am trained in both, but Maya I must say is a thousand times easier to model with! Simple tasks such as extruding edges and faces is too difficult in 3DS Max!!!
"Edit mesh" modifier, select the edit polygon button, and there are extrude and bevel sliders on the same panel. It works fine for me, you just have to be used to the interface. I know what you mean though, but I've used 3dsmax for a very long time and I'm already comfortable with it.

Since autodesk now owns both maya and 3dsmax, it's fair to say that arguments as to "which is better" is mostly subjected to the interface. They have 98% of the same features.

And my company gives me 3dsmax, not maya. I don't mind, as long as I don't have to go back to using blender. ;)

spencer7
11-12-2007, 02:11 AM
wow I didnt know that autodesk owned maya. when did that happen?

anyhow if someone could get that thing to work that would be awesome, I would love to have a nice base to work with. I tried making a 22b in maya a while back but it was pretty sloppy and looked more like a mustang than a subaru

spencer7
11-12-2007, 02:13 AM
Does anyone know where to got some other impreza models to work with in maya for free???

Corneliusm
11-12-2007, 08:51 AM
wow I didnt know that autodesk owned maya. when did that happen?
Before going completely broke, sgi sold their alias|wavefront line (which is mostly maya) to some firm, who then turned around and sold it to autodesk. Many feared that now autodesk owns both maya and 3dsmax, they would eventually either merge the two into one super 3d modeling/animating/rendering package, or kill the least successful one and focus on the other. Neither seems to be the case.

And I remember coming across the old GC rally impreza before. I think it was one of the free models at 3dcafe. I'm not sure...

snoar
11-13-2007, 11:53 AM
autodesk will never combine maya and max. Maya user would not have it want nor would max users. Owning both programs makes R&D cheaper for Autodesk. Both programs have their own benefits and set backs. Combining them would help no one


Before going completely broke, sgi sold their alias|wavefront line (which is mostly maya) to some firm, who then turned around and sold it to autodesk. Many feared that now autodesk owns both maya and 3dsmax, they would eventually either merge the two into one super 3d modeling/animating/rendering package, or kill the least successful one and focus on the other. Neither seems to be the case.

And I remember coming across the old GC rally impreza before. I think it was one of the free models at 3dcafe. I'm not sure...

CryderSpeed
11-13-2007, 04:18 PM
If someone could get some points as maybe an iges file(what I usually work with) I'd love to take a crack at designing a bodykit for this thing in solidworks!

remowgn
11-13-2007, 05:08 PM
I happen to know a bit about multiplatform development, including of course Java development. While I appreciate the tired old argument about Windows and Mac being the most cost-effective platforms for which to develop apps and thus the only platforms with which companies should bother, my lament was a broader comment on how unfortunate it is that this is the case.

Point is, "Useful for 98% of people" does not equate to useless. But you made the choice to use a non-mainstream platform, or not even have one available, even though you "know a bit about multiplatform development." If you actually knew a bit about it, you'd have oh, multiple platforms at your disposal. If you knew it was a tired argument, why did you even engage in it in the first place?

The reality is you're one of those linux/bsd/whatever guys who loves the opportunity to point out how some format does not achieve this multi-platform holy ground. I used to be like you, and instead of sounding like the evangelist that you might want to be, you just sound like a whiner... or guys like this: http://www.theonion.com/content/node/28694

Disclaimer: I use XP, Leopard, and linux (centos/ubuntu) on a daily basis, as it is my job to do so.

HB_Dad
11-14-2007, 04:40 AM
Point is, "Useful for 98% of people" does not equate to useless. But you made the choice to use a non-mainstream platform, or not even have one available, even though you "know a bit about multiplatform development." If you actually knew a bit about it, you'd have oh, multiple platforms at your disposal. If you knew it was a tired argument, why did you even engage in it in the first place?

The reality is you're one of those linux/bsd/whatever guys who loves the opportunity to point out how some format does not achieve this multi-platform holy ground. I used to be like you, and instead of sounding like the evangelist that you might want to be, you just sound like a whiner... or guys like this: http://www.theonion.com/content/node/28694

Disclaimer: I use XP, Leopard, and linux (centos/ubuntu) on a daily basis, as it is my job to do so.

A bit off topic and nothing to do with the quote, but what part of HB are you from? I have probably passed you many times or may leave on your street even! :lol:

Big-E
11-14-2007, 08:58 AM
Nice find!

I found this via the same webpage: http://www.subaru.jp/impreza/wrxsti/mechanism/technicalnote.html

Take a look at the pics. Looks like, at least in Japan, the STI has F&R LSD, keeping the Brembos, 245/40-18 RE050A's, and so on. Probably not new news.

Kayd
11-22-2007, 06:56 AM
http://www.subaru.jp/impreza/wrx/360view/view.html?code=00020

The site has been updated with wheel and interior options.