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RaceComp Engineering
11-16-2004, 02:09 AM
I know it doesnt simulate fear and require courage, but does anyone else use it to keep their "mind" working in the off season. Esp the endurance section, and tire wear? We ( my good friend and I ) use this and set the cars up very loose and put tire wear on, trim the power down, so we barely can even keep up, requiring us to get it right ,.as in perfect laps. I have found this and karting really do it for me. Karting being physical and the GT3 (Grand Turismo 3) being a mind and brain exercise. The basic rules for us were only curbs can be used, no grass and no gravel pits, no bumping, and all passes HAVE to be clean, as thought it was YOUR racecar, not your memory card.

944 turbo guy

PS. with GT4 coming on the 13th I think?....I may have to pack GT4 when we go to the JGTC event December 18/19................ :D Not taking it would be like a mother without her newborn.............unbearable......!!

pio!pio!
11-16-2004, 03:20 AM
have you looked at pc sim racers? they model real car dynamics much better than gt3 or even gt4..

zoomfactor
11-16-2004, 10:29 AM
I can't remember all of the details but... there was an interview on Speed this past year where one of the NASCAR drivers indicated that he played a lot of GT3 to get familiar with a road course that he had not driven on. Maybe someone else could chime in

RaceComp Engineering
11-16-2004, 10:51 AM
I can't remember all of the details but... there was an interview on Speed this past year where one of the NASCAR drivers indicated that he played a lot of GT3 to get familiar with a road course that he had not driven on. Maybe someone else could chime in

I read that a Japanese driver had a special program made for his Playstation that was of LeMans,and he learned the track that way. That would be the ultimate, as it would require set up knowledge that works on 3 different parts of LeMans that are very different.

944 turbo guy

kfoote
11-16-2004, 11:02 AM
I know it doesnt simulate fear and require courage, but does anyone else use it to keep their "mind" working in the off season. Esp the endurance section, and tire wear? We ( my good friend and I ) use this and set the cars up very loose and put tire wear on, trim the power down, so we barely can even keep up, requiring us to get it right ,.as in perfect laps. I have found this and karting really do it for me. Karting being physical and the GT3 (Grand Turismo 3) being a mind and brain exercise. The basic rules for us were only curbs can be used, no grass and no gravel pits, no bumping, and all passes HAVE to be clean, as thought it was YOUR racecar, not your memory card.

944 turbo guy

PS. with GT4 coming on the 13th I think?....I may have to pack GT4 when we go to the JGTC event December 18/19................ :D Not taking it would be like a mother without her newborn.............unbearable......!!

Yes, but I don't limit it to the off season. :D

Somewhat related story: The first time I had ever seen a PS2 and Gran Turismo 3 was in the paddock of Laguna Seca during the World Challenge/ALMS weekend in 2001. Though it was really cool, after about 10 minutes we realized that it was totally absurd to be playing a PS2 racing game at Laguna Seca with the Pratt & Miller C5R Corvettes while ALMS practice was going on outside.

BriDrive
11-16-2004, 11:06 AM
Jenson Button was quoted a couple of years ago as stating he others regularly played Playstation EA Sports versions of F1 (2001 or 2002 IIRC)....basically to familiarise themselves with circuits.... :lol:

The endurance races in GT3 can be murderous on concentration....I can't remember the race, Myles, but one of them runs the Monte Carlo rip-off circuit (Azur) in GT3. Try your rules on that one !!! No walls, etc, etc....you'll be wasted.....................

CBRDSpeedfactory
11-16-2004, 11:13 AM
My 2 cents (like always hee hee)...

I use Gran Turismo (desperately waiting on the new one) a lot during the season to brush up on my driving. The year I qualified on pole in star mazda I had been playing Laguna non stop.....

I also bought EA Sports 2001 and downloaded the sportscar mod... voila....sebring...perfect almost identical to the real thing...even the big bump leaving turn one.... I drove that track for hours before driving their with Dyson Racing in 2003... and ****...i was in the game!! my helmet was painted up and everything on the car shots!! coolness

I think its a great way to brush up on your skills and your hand eye coordination....I am very fanatical about the car setup on the games...they simulate very well the actual dynamics of a real race car......The only negative i can say is sometimes things happen kinda slow unless u are driving a super fast car.

I played GT4 at Petit Le Mans this year, using the courage and bmw lmr...cant wait to get it...it is very much improved...

regardless, lots of my friends also play games to keep sharp...

chad b

w0rXer
11-16-2004, 11:20 AM
Generally the PC games are more simulation than arcade style, as the console games tend to be.

www.simracingworld.com
www.racesimulations.com
* www.racer.nl *

HoRo1
11-16-2004, 11:40 AM
No. :)

gpatmac
11-16-2004, 11:47 AM
How about Toca2?

GarySheehan
11-16-2004, 11:53 AM
I just purchased PS2, GT3 and Logitech's Driving Force Pro wheel in anticipation of GT4. I think it could be helpful in getting familiar with a given track, but I doubt it can help with driving skill. Basics only. Most reactionary driver input is from kinesthetic sense, which is missing from every video game.

Gary
Sheehan Motor Racing
www.teamSMR.com

BriDrive
11-16-2004, 12:15 PM
Track familiarization seems the MOST logical reason...outside of the "just plain fun" factor.........

I challenge all "hot shoe" GT3 racers to run their cars with manual gear changes and see how they do against the competition.....it definitely adds a new challenge...
I have run Laguna Seca in my F094/S at 1:00.09 with auto gear changes and 1:05's in manual mode..............

ChrisDP
11-16-2004, 02:28 PM
I use manual a lot, and found I usually go faster, particularly in the big-power cars. Being able to tame down the throttle response by running a gear-high. I think the trick to using the manual gearbox is to work it into a controller configuration that still allows you to drive smoothly. If it's not disruptive, it can be very helpful.

I think Grand Prix Legends had the best simulator feel, those cars are actually TOUGH to drive. Toca Pro Race Driver 2 is pretty decent too, much tougher than GT3 IMO. You really have to modulate the throttle and brakes carefully in that game.

RaceComp Engineering
11-16-2004, 02:34 PM
My 2 cents (like always hee hee)...

I use Gran Turismo (desperately waiting on the new one) a lot during the season to brush up on my driving. The year I qualified on pole in star mazda I had been playing Laguna non stop.....

I also bought EA Sports 2001 and downloaded the sportscar mod... voila....sebring...perfect almost identical to the real thing...even the big bump leaving turn one.... I drove that track for hours before driving their with Dyson Racing in 2003... and ****...i was in the game!! my helmet was painted up and everything on the car shots!! coolness

I think its a great way to brush up on your skills and your hand eye coordination....I am very fanatical about the car setup on the games...they simulate very well the actual dynamics of a real race car......The only negative i can say is sometimes things happen kinda slow unless u are driving a super fast car.

I played GT4 at Petit Le Mans this year, using the courage and bmw lmr...cant wait to get it...it is very much improved...

regardless, lots of my friends also play games to keep sharp...

chad b

I agree with that dude,....but you know everyone is different..............so its about preference. A new thread should be..........." Racing, Sex, or Good food".....as everyone has their "thing"....................the first when its good, is 10 times better than the second, but after the second, I want to do the first and the third....................problem is I dont get enough of the second,.....so I am fat and fast !!!!!!!!!!!! :lol: :lol:

Myles Williams ( regular guy)

RS WRC
11-16-2004, 03:03 PM
-edit- I'm no roadracer -

I play it with friends and family to familiarize myself with wheel to wheel action, braking and line exercise while overtaking, in identical cars. I think it helps me a little bit.
I play it 99% for fun because of unrealistic simulation of cars' behavior on tracks i.e. ramming the guard rail/wall action :)

Bonzo
11-16-2004, 03:11 PM
a new realese called GTR by SBDT is as close in the pc sim world as you can get to the real thing. They are GT based cars on all of the big earopean circuits. They are also tied in with a GTS Viper team in sponsorship and using the Motec's data aquisition system to model each car and track.

Imho, I would think it's imperative to simply keep your hand, eye coordination and concentraion sharp. In the long run, you can become intimatley familar with a track charachteristics and nuances. I believe in the near future settinp up a car willalso be possible. I know F1 has their own simulatiuon software to estimate track/straight length and aero setups balance.

Sim racing is my main hobby. I know just about every track in the world initamtely. I also know it helps in the real world with car handling and know quite a few other that can attest to this.

their is also another samll group working on a prefessional sim to aid in driver training an education. Unfortunately the West brothers have been working on this for a few years with no end in sight.

My latest fun has been driving RichardBurnsRally. A big challenge in not only driving the cars but comprehending and acting upon the pace notes. Their is even a Nabisco league :p See OT.

If you want a taste if simming their was a recent free release called rFactor. Saerch OT for the link. It's quite good. A GTR demo can also be downloaded and raced.

solo-x
11-16-2004, 03:39 PM
don't tell me some of you guys use the TCS/ASC/etc. too. manual shift is the only way to go.

last year in the GDD forum on H-T we had a GT3 challenge. basic rules, car defined, any setup you wanted. we then competed for fastest flying lap. a lot of fun, and a real challenge when trying to get that last .020 out of the car.

another thing i've done, since i autocross and have to learn a new track quickly and adapt to how the car is handling, i'll randomly select a car, throw some parts and stuff at it, tweak some settings, then do 3 seperate flying laps. after a while though it's tough to not remember where the course goes...

i've even played GT2 at national level autocrosses and pro solo's. that's more to just get myself to stop thinking about all the other stuff that goes through my head at an event like that. some down time for the brain is g00t!

nate

elgorey
11-16-2004, 04:10 PM
GT3 is a horrible "simulator" IMO. Its not much more realistic than one of the party driving games at the arcade.

For the consoles, Ferrari F355 Challenge is by far the most realistic racing sim. I have never played any driving game that simulates trailbraking as accurately as it does. Even without a wheel its extremely satisfying to play.

As far as the PC side goes, Ive played with the F1 games, Grand Prix Legends, SCGT and Live For Speed, using my Momo force wheel.
Currently the best thing on the horizon is GTR. They just released a good demo of it, worth a download

ratt_finkel
11-16-2004, 04:17 PM
Definetly. I think that all 3 games helped me with basic racing techniques, such as trail braking, late apexing, follwing, and reading the right driving line. I play all the time just to keep myself focused.

bemani
11-16-2004, 04:18 PM
The problem with PC sims is that unless you have the latest and greatest hardware, it just get choppy and totally defeats the 'simulation' purpose. When it is running at 20fps, I just don't feel like it is simulating anything no matter how great it is.

A console, OTOH, is accessible to all, even though its physics might be more removed from the real world. And GT3 actually runs at a speed that is comfortable to the eye and brain.

eastcoastbumps
11-16-2004, 04:20 PM
I've noticed that I've gotten much, much better at street racing since I started to play NFS Underground. :lol:

BriDrive
11-16-2004, 04:24 PM
I think most would agree that one of GT3's best aspects is the ability to effect changes to the suspension, brake bias, differentials, downforce settings,independent gear ratios or final drive gear ratios,tires,clutches....AND they all have a distinct effect on a particular car in the game.
To say they are exactly what happens in real life is an exaggeration...but none the less, for users who like to tune and fiddle, GT3 offers specific rewards in driving and setting up any of the cars.

Its kinda like Falcon 4.0. If you master it, can you now go out and fly the thing and handle 9.0g's etc, etc.....NO..........but its an amazingly sophisticated simulation to help you understand everything that goes into it: basic flight skills, navigation, multiple radar interface screens, weapons system integration and deployment, flight maneuvers to deploy said systems effectively,....the list goes on and on..........it equals tons of fun to those who tap its full potential.

TyrannoSullyRex
11-16-2004, 04:45 PM
Grand Prix Legends 4evah

-OneWay-
11-16-2004, 06:51 PM
not sure about Gran Turismo
but Dale Earnhart Jr.
in an interview I read some years back when he was first getting into nascar
said he used EA's Nascar game to help learn tracks he hadnt had much experience on.

but IMO
racing is like sex, nothing beats the real thing

Kiwi
11-16-2004, 07:05 PM
How about Toca2?

I had a friend use TOCA2 to get familiar with Silverstone before he drove there for Honda (just in a shakedown, didn't get to drive in BTCC).

Bonzo
11-16-2004, 07:23 PM
The problem with PC sims is that unless you have the latest and greatest hardware, it just get choppy and totally defeats the 'simulation' purpose. When it is running at 20fps, I just don't feel like it is simulating anything no matter how great it is.

A console, OTOH, is accessible to all, even though its physics might be more removed from the real world. And GT3 actually runs at a speed that is comfortable to the eye and brain.

Not true. One of the originators and still one of the best, GPL can be played on 4 year old equipment since it was released around 2000.

Also scgt and some earlier of EA's F1 series. I just recently upgraded from a 1.2 amd, and at that time was enjoying F1c and all of it's mods including the GTR demo.

mosh
11-16-2004, 07:26 PM
I know it doesnt simulate fear and require courage, but does anyone else use it to keep their "mind" working in the off season. Esp the endurance section, and tire wear? We ( my good friend and I ) use this and set the cars up very loose and put tire wear on, trim the power down, so we barely can even keep up, requiring us to get it right ,.as in perfect laps. I have found this and karting really do it for me. Karting being physical and the GT3 (Grand Turismo 3) being a mind and brain exercise. The basic rules for us were only curbs can be used, no grass and no gravel pits, no bumping, and all passes HAVE to be clean, as thought it was YOUR racecar, not your memory card.

944 turbo guy

PS. with GT4 coming on the 13th I think?....I may have to pack GT4 when we go to the JGTC event December 18/19................ :D Not taking it would be like a mother without her newborn.............unbearable......!!

Current Release date on GT4 is 1/3/2005....The wait is killing me.....

AndyRoo
11-16-2004, 08:58 PM
I just purchased PS2, GT3 and Logitech's Driving Force Pro wheel in anticipation of GT4. I think it could be helpful in getting familiar with a given track, but I doubt it can help with driving skill. Basics only. Most reactionary driver input is from kinesthetic sense, which is missing from every video game.

Gary
Sheehan Motor Racing
www.teamSMR.com

Gary, what do you think of the wheel? I've only used it a little and didn't have a chance to compare times to a regular controller or really get in depth with it, but it definitely was a lot more fun.

I've also heard of various pro race drivers using racing sims for both fun and practice.

Anyway, I learned a lot from GT1 through GT3, as well as F1 2002 about car setup basics, and the license tests in GT1 even taught me some driving basics (mind you i was like 11 or 12 when GT1 came out, so the correct racing line was news to me, but even as a kid i tried to drive correctly and not play bumper cars).

I really do think it has taught me a significant amount about car control and weight transfer, even though i can't truly "feel" the car. And thanks to F1 2002, i have almost memorized a whole crapload of real tracks across the globe :disco:

I guess it all depends on how much you got to learn? :confused:


<----can't wait til GT4

AndyRoo
11-16-2004, 09:02 PM
Not true. One of the originators and still one of the best, GPL can be played on 4 year old equipment since it was released around 2000.

Also scgt and some earlier of EA's F1 series. I just recently upgraded from a 1.2 amd, and at that time was enjoying F1c and all of it's mods including the GTR demo.

My problem with PC sims is that they are almost unplayable on a keyboard, and then you still have to use a tiny old computer monitor. They do have the ability to be more complex and realistic (and modifiable like F1 2002), which is a nice touch.

I still have F1 2002 and Colin McRae 4 for PC though :)

gpatmac
11-16-2004, 10:01 PM
You know, kind of along the same vein as one of my favorite commercials, the one for SOCOM where the kids are getting beat online by a group of SEALs....I'm curious about how well some of the professionals do in some of these games.

For instance, right now, I can't get past the Koeniggsegg's. I suspected that starting out with AWD on the trackdays and autox would spoil me. I'm convinded that I wouldn't be able to drive a mildly powerful RWD. Of course, in my frustration I tell myself, "I wonder how the pros would do on this stage?";)

Bonzo
11-16-2004, 10:26 PM
yes I agree the keyboard deos take the fun out of it.

teh monitors can be big and they do have very fie resolution which I believe is better than a TV.

I'd say get RichBurnsRally but that game is a hardware hog. :( It is one incredible sim. It made me upgrade:p

MRF582
11-16-2004, 11:55 PM
GT3 is good but i don't think it's physics are based on reality. for example, i setup an 8K/8K sprung STi and did a few laps with it. the car didn't understeer too much and felt solidly planted. then i changed the spring rates to 4K/20K. you'd think that would make the car an oversteer happy beast. and it didn't. sure the tail end would get out a little easier but nothing uncontrollable. infact my very next lap improved by a tiny bit.

i can tell teh difference between a 5/4 spring rate setup and an 8/8 spring rate setup and an 8/20 spring rate setup. but i can't tell the difference between a 4/20 and a 10/20 setup.

you'd think you'd be able too but nope. so GT3 adjustments are good for changes within reason. if you purposefully try to ruin the inherent handling of the car...

also, the AI is absolutely horrible. if they're behind me and i'm on the brakes hard, they would rather run into me and run a corner wide than brake with me and follow my close (and faster) line.

EDIT - yes, richard burns rally is amazingly real. best low traction physics i've ever witnessed. not to mention the eye candy.

Mopho
11-17-2004, 12:28 AM
The problem with PC games is, you have to own a PC :lol:

Jon Bogert
11-17-2004, 12:51 AM
Miko does it. :D
http://images5.fotki.com/v85/photos/4/43328/1034077/IMG_0133-vi.jpg

Mopho
11-17-2004, 12:59 AM
http://forums.nasioc.com/forums/images/icons/nasioc/icon_thumbsup.gif Good catch Jon! :lol:


This is what it looks like from the other side

http://www.subaru.net/media/2004/catalunya/dayone/images/DSC_0740.jpg

totoherbs
11-17-2004, 01:03 AM
The end all racing sim.
http://forums.nasioc.com/forums/showthread.php?t=549695&highlight=racing+sim

Play it and gt3 will feel like mario kart.

The problem with PC games is, you have to own a PC :lol:

I use my laptop... the problem is trying to take a wheel and pedals around with you.

ButtDyno
11-17-2004, 01:07 AM
a new realese called GTR by SBDT is as close in the pc sim world as you can get to the real thing.
http://www.naturalpoint.com/trackir/games/gtr.html

THAT is going to be neat.

Killian Maynard
11-17-2004, 01:09 AM
I've also logged many hours on GT, GT2 and GT3. I still think GT2 is the best with all of the used cars. My friends and I all had one of the cars that was in the game (audi a4 1.8t, 94 leg wagon, 97 impreza wagon not sti of course). We would set them up so they would be competitive relatively with power:weight evening them out. We would do the same thing as you myles. Once we had them set up and evenly matched we would establish rules and drive them as if they were really our cars and didnt want to bounce off walls to make a pass or clip a bumper. I always liked playiong with the realistically tuned cars because it took more skill to be fast rather than how fast you can ride the walls with the 1000hp suzuki ;) Loads of fun and hours of our lives gone forever happily so.

As far as brushing up on racing off season, that never applied to me since I've never auto raced but we were all alpine ski racers which believe it or not carried over alot. Basic line and tactics come into play just as much. You have to look ahead and anticipate the terrain/course and where the fall line is, how much speed you can take or have to give up. So playing racing games was great for us to learn line and tactics. We would bring GT2 on the road with us when we traveled and play before races and so on.

I'm waiting for the new Xbox racing sim Forza. Hope it lives up to the hype.

RaceComp Engineering
11-17-2004, 11:24 AM
Miko does it. :D
http://images5.fotki.com/v85/photos/4/43328/1034077/IMG_0133-vi.jpg

I dont think he is looking at racing........................... :devil:

8Complex
11-17-2004, 11:53 AM
GT3 is good but i don't think it's physics are based on reality. for example, i setup an 8K/8K sprung STi and did a few laps with it. the car didn't understeer too much and felt solidly planted. then i changed the spring rates to 4K/20K. you'd think that would make the car an oversteer happy beast. and it didn't. sure the tail end would get out a little easier but nothing uncontrollable. infact my very next lap improved by a tiny bit.

i can tell teh difference between a 5/4 spring rate setup and an 8/8 spring rate setup and an 8/20 spring rate setup. but i can't tell the difference between a 4/20 and a 10/20 setup.
Try putting some simulation tires on. The sport tires give you false amounts of grip.

Personally, I have played with suspension settings many times, and plan on setting up my Corolla to one of them when I get it back together in the spring.

flicky30
11-17-2004, 12:40 PM
Yeah, simulation tires are the only option to really see how "real" gt3 can get. I'm not sure about the physics of the new GT4, but I'm sure they'll improve upon the already great GT3.

btw, I use gt3 and the prologic racing wheel (gives me 900 degrees rotation) during the winter months both to keep up to par with my driving, and to just have fun. I

BriDrive
11-17-2004, 12:43 PM
You know, even in "REAL LIFE" :lol: , there's points of diminishing return on Spring Rates.....(NOTE: OVERSIMPLIFIED...OK)for example, take WRX sedan, say it corner weighed 607 lbs on the right rear...put an 11 kg/mm spring on that corner (that's a 615 lbs/inch). You'll need to load an additional 615 lbs to that corner through a turn to make it compress/travel 1 inch.
Now put a 20kg/mm (that's a 1120 lbs/inch) on the sucker. You'll now need to load an additional 1120 lbs on that corner to get it to move.....Hmmmm, I wonder how many G's of lateral grip you'll need to do that? Over 3.0 G's....
My point: even in real life, with real tires (ones you'll probably see; R compound, track day crap) you would not feel a difference in the cars reaction between a, say 14kg ~ 20kg spring....they are both FAR firmer, read completely unresponsive to input. In essence, neither would really move at all, except in say a rollover :lol:

BriDrive

gpatmac
11-18-2004, 10:55 PM
This is too much. Do you think I should get the message that road racing isn't in my future?

I can't control the Koeniggsegg!!! Even using my usual guerilla techniques won't work when I can't keep the rear end in check.;)

I am starting to get better at using the torque better to keep me pointed where I intend to be pointed after a corner. My braking points suck. Why are my tires locking up? I understand I wouldn't have abs, but brakes are supposed to heat up a little.:)

MRF582
11-19-2004, 02:39 PM
You know, even in "REAL LIFE" :lol: , there's points of diminishing return on Spring Rates.....(NOTE: OVERSIMPLIFIED...OK)for example, take WRX sedan, say it corner weighed 607 lbs on the right rear...put an 11 kg/mm spring on that corner (that's a 615 lbs/inch). You'll need to load an additional 615 lbs to that corner through a turn to make it compress/travel 1 inch.
Now put a 20kg/mm (that's a 1120 lbs/inch) on the sucker. You'll now need to load an additional 1120 lbs on that corner to get it to move.....Hmmmm, I wonder how many G's of lateral grip you'll need to do that? Over 3.0 G's....
My point: even in real life, with real tires (ones you'll probably see; R compound, track day crap) you would not feel a difference in the cars reaction between a, say 14kg ~ 20kg spring....they are both FAR firmer, read completely unresponsive to input. In essence, neither would really move at all, except in say a rollover :lol:

BriDrive

excellent point. did not think of that. all hail GT3 :lol:

trhoppe
11-19-2004, 04:05 PM
http://www.naturalpoint.com/trackir/games/gtr.html

THAT is going to be neat.

THAT will make me buy a desktop :eek: :eek:

-Tom

ratt_finkel
11-19-2004, 05:40 PM
I've noticed that I've gotten much, much better at street racing since I started to play NFS Underground. :lol:
You have to play the new one. I've gained on average 3-4 car lengths just by playing it.

FuJi K
11-21-2004, 03:45 AM
I use GT3 to simulate suspension and LSD settings with driving techniques. That's how I know what to go for to obtain some performance. It's a good baseline on where to start. I try to be really realistic.

I found out settin the front LSD 1way and rear LSD 1.5way made the car hand really nice on and off throttle. This setting is ALSO recommmended by CUSCO for AWD cars.

RaceComp Engineering
01-18-2005, 02:57 PM
so when is the new relesase date?..for GT4?

Myles Williams
www.racecompengineering.com

sales@racecompengineering.com

Racecomp Engineering LLC.
9123 Old Annapolis Rd Suite 103w
Columbia, Maryland 21044

410-730-RACE
410-730-5503 FAX
410-707-0108 mobile.

StuBeck
01-18-2005, 03:02 PM
not sure about Gran Turismo
but Dale Earnhart Jr.
in an interview I read some years back when he was first getting into nascar
said he used EA's Nascar game to help learn tracks he hadnt had much experience on.

but IMO
racing is like sex, nothing beats the real thing

His dad actually said that, he was confused though because DEjr was using Papyrus's version of the game, not EA's.

The best thing the games help you do is learn the tracks and where they go, left or right. They can't really help you learn how to drive the car since you're missing the grip and sliding of the car you feel through the seat.

ratt_finkel
01-18-2005, 03:02 PM
March this year supposedly. So I'm guessing X-mas of 07.

0260B4U
01-23-2005, 09:53 PM
Unfortunately GT3 doesnt give you that"I need to downshift but I may grenade my tranny" feeling.

And I dont think Ive ever seen any cars lift a tire on a hard turn. Hopefully in GT4 they will have car damage option as well as tire wear.

RoninSTI
01-25-2005, 03:36 PM
Car damage will be an option for GT5, slated release date for GT4 is 3/16/2005, My friend has a japanese PS2 with a japanese version of gt4. I should probably go check that out and see whats new.
.:Ronin

Beaverboy
01-25-2005, 03:57 PM
My problem with PC sims is that they are almost unplayable on a keyboard, and then you still have to use a tiny old computer monitor.
Keyboard? :huh: Keyboards are only good for you left hand in FPSs.

Even a 12" computer monitor has 4 times as many pixels as a PS2 can output. There's a reason a computer screen is supposed to be less than 24" from your face while a TV is designed to be viewed from across a room. A newer computer with a good graphics card can smoothly display nearly 14 times as many pixels as your TV... and with modern HDTV monitors, you can actually display those images on a TV.

Consoles are cheaper and more accessible to a public not willing to learn PC gaming basics.. just like Hyundais are cheaper and more accessible to a public not willing to learn automotive basics.

Mopho
01-25-2005, 04:02 PM
Consoles are cheaper and more accessible to a public not willing to learn PC gaming basics.. just like Hyundais are cheaper and more accessible to a public not willing to learn automotive basics.

Or those not willing to buy PC's :devil:

Besides this is what you really need
http://www.force-dynamics.com/video/force-dynamics_301-lfs-1.wmv

Beaverboy
01-25-2005, 04:09 PM
Yes.. that's exactly what I need.

artkevin
01-25-2005, 04:18 PM
Or those not willing to buy PC's :devil:

Besides this is what you really need
http://www.force-dynamics.com/video/force-dynamics_301-lfs-1.wmv
Day-um!

mooshoo
01-25-2005, 05:40 PM
I was fiending like hell for GT4 so I modded my PS2, bought a HDTV capable TV, and soon the DFP2. So far, GT4 has been amazing. But it's still only a game. At least I can drive on the 'Ring as fast as I want without having to worry about killing myself!

It's also HDTV compatible. You can choose either 480i/480p/1080i.

subi_2.5rs
01-25-2005, 05:46 PM
no but i do play gt3 for the fun of it....almost like the real thing altough...

SouthSideTT
01-25-2005, 06:38 PM
I saw Jon Hopkins, MotoGP racer, play MotoGP on one of the consoles to learn the tracks in europe. It does abosolutely nothing for learing how to ride a 240hp 300lb racebike, but it helped him learn the tracks faster.

Homemade WRX
01-25-2005, 07:45 PM
I like sega gt 2002 for sim...most others are really quite fake...at least for xbox

SubaruImpreza_power
01-25-2005, 08:13 PM
As Anyone seen this Bug in GT3?

Look at the Tq. Numbers before you buy any car.. Then Buy the car and look at the Tq. numbers again.. Say for like the Subaru.. I can't remember what it has Stock, but after you buy it, it goes to like 63Ft.Lb of Tq.. How the hell could that be.

I hope that's fixed.

MRF582
01-25-2005, 08:51 PM
that torque reading is the only thign that's off. the torque is there but i think the game converts torque to metric and reports it like that with the 'ft lbs' units. a silly mistake and is probably fixed in GT4

RaceComp Engineering
01-29-2005, 03:09 PM
I was fiending like hell for GT4 so I modded my PS2, bought a HDTV capable TV, and soon the DFP2. So far, GT4 has been amazing. But it's still only a game. At least I can drive on the 'Ring as fast as I want without having to worry about killing myself!

It's also HDTV compatible. You can choose either 480i/480p/1080i.

what about my 1500i JVC iART......... ;)

mw

SubaruImpreza_power
01-29-2005, 06:01 PM
that torque reading is the only thign that's off. the torque is there but i think the game converts torque to metric and reports it like that with the 'ft lbs' units. a silly mistake and is probably fixed in GT4


Thanks, heh I posted this at other game forms, and it was like I was talking in another language to them.

Thats one of the first things I saw.

LOL I will never forget the time when I finally got a PS2 and Gt3 when it was $199 for the combo set, and I got the Legacy B4 I was like WOW no more pixalated cars. :lol: