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Old 02-05-2008, 02:02 PM   #126
NSFW
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Quote:
Originally Posted by 06rexwagon View Post
I think everyone who uses this should consider giving the guy a donation. We've all been waiting for some time for someone to develop it.
+1!

If you want to see more ECU mods from him, thank him with some $ for what he's done so far.
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Old 02-05-2008, 02:27 PM   #127
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Did you get sent the A4TF520F rom yet? 04WRX. I think that's the latest.

I didn't see a patcher for that yet and that's what i'm currently using.
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Old 02-05-2008, 03:01 PM   #128
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Quote:
Originally Posted by xswrex View Post
yeah sure
Thats what I like to hear.

If you're accepting donations, let us know.
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Old 02-05-2008, 03:10 PM   #129
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Quote:
Originally Posted by Barge View Post
Did you get sent the A4TF520F rom yet? 04WRX. I think that's the latest.

I didn't see a patcher for that yet and that's what i'm currently using.
it is in progress, maybe even tomorrow it will posted up
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Old 02-05-2008, 03:12 PM   #130
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Quote:
Originally Posted by ExpO View Post
Thats what I like to hear.

If you're accepting donations, let us know.
of course i do!

you can find a donation link on my site on the main page and also in every patch post!
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Old 02-05-2008, 03:26 PM   #131
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drop the 16bit and go for the 32bit, everyone is waiting for that
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Old 02-05-2008, 03:33 PM   #132
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No Lift Shift!
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Old 02-05-2008, 03:53 PM   #133
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Quote:
Originally Posted by Nuke209 View Post
drop the 16bit and go for the 32bit, everyone is waiting for that
Patience, I'm sure there are plenty of people running 16bit that are just as eager as you.

Quote:
Originally Posted by fasterthanurwrx View Post
No Lift Shift!
Already been done, soft throttle cut can be set in the throttle maps.
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Old 02-05-2008, 04:00 PM   #134
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Originally Posted by ExpO View Post



Already been done, soft throttle cut can be set in the throttle maps.
I'm surprised I never saw any posts on this.
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Old 02-05-2008, 04:56 PM   #135
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Originally Posted by fasterthanurwrx View Post
I'm surprised I never saw any posts on this.
So was I, check out some of gabedude's posts around here, thats where I found it.
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Old 02-05-2008, 05:12 PM   #136
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So was I, check out some of gabedude's posts around here, thats where I found it.

Oh, on nasioc. Will do.

Thanks
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Old 02-05-2008, 06:29 PM   #137
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Quote:
Originally Posted by turboge View Post
I will be updating them when he has returned them. The new maps will be available once patched and completed. I've tested it on an 04 WRX and it works great.
Keep us posted Braden
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Old 02-05-2008, 07:36 PM   #138
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Quote:
Originally Posted by xswrex View Post
You cannot assume it would work based on that argument. The only way i can tell you for sure is when i disassemble the ROM, i have already AUDM STi in the works but send in your ROM as it might be a different revision
np xswrex - thanks for the reply. I will email you the ROM tonight (to your gmail account)

Another thing, I noticed you enforce a fuel-cut rev limit for the launch control. Is it possible to change this to an ignition cut rev limit instead?

Lastly, it was mentioned that the original Enginuity launch control was capable of being set in the cabin/car - is this or something similar possible with your patched launch control?

An idea that comes to mind would be as so:
1. Enable the launch control in the ROM
2. If the demister switch is engaged the launch control rev-limit can then be set in real time via the shift-light adjuster

What do you think? Would that be possible?

Thanks again.
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Old 02-05-2008, 08:06 PM   #139
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Quote:
Originally Posted by Nuke209 View Post
Yes, both software uses definitions, for example, when you load up A4SGE10C, it'll look for the rom id in the definition and load up what it matches to.
Thing is, the rom id in both the patched and unpatched files are the same.

Unless there's another way around it, the only way I can think of, is changing the rom id and loading up the LC featured on the new rom id but inheriting from the original.
I don't think it would be that hard to add. I would think: add a new variable in the XML for each CalID it's been added to. The new XML variable would contain the offset of where the custom code has been added in the rom and how many bytes long the code is. You'd also need something to check against, so maybe a calculated checksum you could match against for those bytes. When a supported rom is opened in the editor, it would read the bytes described in the XML and calculate the checksum. If the calculated value matches what's in the XML, the LC parameters are displayed/not greyed out. That's just off the top of my head, uneducated guess though. I could have overlooked some functionality as I'm not familiar with the codebase.
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Old 02-05-2008, 08:23 PM   #140
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The LC is really just a hack that introduces a secondary rev-limiter that's speed dependant. It uses the factory rev limiter algorythm, which is fuel cut.

Correct me if I'm wrong.

Last edited by AruisDante; 02-05-2008 at 10:38 PM.
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Old 02-06-2008, 02:35 AM   #141
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Quote:
Originally Posted by wrxsti.l View Post
np xswrex - thanks for the reply. I will email you the ROM tonight (to your gmail account)

Another thing, I noticed you enforce a fuel-cut rev limit for the launch control. Is it possible to change this to an ignition cut rev limit instead?
yes i can, but you sure you want that?
Cons
-(maybe a pro cause it is cool) You know that you would have unburnt excess fuel going down your exhaust stream and potentially shoot some fireballs and flames Antilag style?
That would kill your cat in notime (if you have one that is )
-stress on the valvetrain
Pros
You might build a bit more boost with ignition cut

Quote:
Originally Posted by wrxsti.l View Post
Lastly, it was mentioned that the original Enginuity launch control was capable of being set in the cabin/car - is this or something similar possible with your patched launch control?

An idea that comes to mind would be as so:
1. Enable the launch control in the ROM
2. If the demister switch is engaged the launch control rev-limit can then be set in real time via the shift-light adjuster

What do you think? Would that be possible?

Thanks again.
1. Already done
2. This requires completely different code, so new patch
Not in my plans currently

ROM patches have nothing to do with enginuity or any other editor whatsoever!
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Old 02-06-2008, 02:42 AM   #142
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Quote:
Originally Posted by fasterthanurwrx View Post
I'm surprised I never saw any posts on this.
this is it
http://forums.nasioc.com/forums/show...3&postcount=28
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Old 02-06-2008, 04:56 AM   #143
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I vote for antilag. I'll be your guinea pig.
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Old 02-06-2008, 05:26 AM   #144
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Quote:
Originally Posted by xswrex View Post
yes i can, but you sure you want that?
Cons
-(maybe a pro cause it is cool) You know that you would have unburnt excess fuel going down your exhaust stream and potentially shoot some fireballs and flames Antilag style?
That would kill your cat in notime (if you have one that is )
-stress on the valvetrain
Pros
You might build a bit more boost with ignition cut
It's the unburnt fuel igniting in the headers that I am seekng

Not for the flames (although that'd be pretty cool) but rather for the benefit of helping the turbo to build boost while I'm stationary and ready to launch - exactly what I need for drags and racing with a small capacity engine and largish turbo

Quote:
Originally Posted by xswrex View Post
1. Already done
2. This requires completely different code, so new patch
Not in my plans currently
np. I guess a set, flash and forget option is just as good.

So what would it take to get an ignition cut based launch control patch happening

Because just like .one lane posted above:
Quote:
I vote for antilag. I'll be your guinea pig
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Old 02-06-2008, 06:44 AM   #145
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A4TF520F patch is released, USDM WRX MY04

http://tinywrex.wordpress.com
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Old 02-06-2008, 06:54 AM   #146
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..dbl post

Last edited by xswrex; 02-06-2008 at 06:56 AM. Reason: dbl post
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Old 02-06-2008, 06:55 AM   #147
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Quote:
Originally Posted by wrxsti.l View Post
So what would it take to get an ignition cut based launch control patch happening

Because just like .one lane posted above:
I vote for antilag. I'll be your guinea pig
if i go into the hassle of doing ignition cut, i might as well do FFS, but without a clutch switch/signal that i can read through the ecu it aint happening. As i said i havent seen a clutch switch so far in the 16bit ecus or maybe i am not looking at the correct places...who knows...
I think the 32bit ecu implement a clutch switch it but i am not there yet
plus i am doing this on my free time, plus i get nothing for this so far...you get the picture
anti lag eh?
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Old 02-06-2008, 08:07 AM   #148
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Quote:
Originally Posted by xswrex View Post
if i go into the hassle of doing ignition cut, i might as well do FFS, but without a clutch switch/signal that i can read through the ecu it aint happening. As i said i havent seen a clutch switch so far in the 16bit ecus or maybe i am not looking at the correct places...who knows...
I think the 32bit ecu implement a clutch switch it but i am not there yet
plus i am doing this on my free time, plus i get nothing for this so far...you get the picture
anti lag eh?
PSH screw that. 32bit lc 1st

Once you get it, I'll gladly send you at least $50.
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Old 02-06-2008, 08:38 AM   #149
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in regards to 16 bit clutch switch, the JDM STI ECU has neutral switch signal that grounds/ungrounds, if it helps

they also inverted the switch starting on 2005+ models
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Old 02-06-2008, 09:55 AM   #150
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Quote:
Originally Posted by xswrex View Post
if i go into the hassle of doing ignition cut, i might as well do FFS, but without a clutch switch/signal that i can read through the ecu it aint happening. As i said i havent seen a clutch switch so far in the 16bit ecus or maybe i am not looking at the correct places...who knows...
I think the 32bit ecu implement a clutch switch it but i am not there yet
plus i am doing this on my free time, plus i get nothing for this so far...you get the picture
anti lag eh?
The 16-bit ECU does not monitor the clutch switch (a separate module does and deals with cruise control but does not communicate with the ECU). The 32-bit ECU does, though, so FFS is possible, so you can use the clutch signal to enable/disable LC with a veh. speed threshold to switch between normal LC and FFS. However, we've found in testing LC/FFS for Enginuity that the ECU likes to pull timing due to perceived knock when FFS is enabled.
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