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Old 04-05-2017, 02:19 AM   #51
johnnyb
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Quote:
Originally Posted by EvilCerealBoX View Post
This optimization video helped significantly. I am able to play now.


PlayerUnknown's Battlegrounds - FPS Optimization Guide (Increase FPS 60+) - YouTube
You may want to avoid the Steam settings part. I deleted the copy/paste in that vid and it helped my overall quality. I just run everything at ultra except shadows and foliage. Like this...


Never messed with my config. Just in-game and Nvidia control panel.
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Old 04-05-2017, 03:45 AM   #52
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Originally Posted by johnnyb View Post
You may want to avoid the Steam settings part. I deleted the copy/paste in that vid and it helped my overall quality. I just run everything at ultra except shadows and foliage. Like this...

http://www.youtube.com/watch?v=tBU0hTxcbNs

Never messed with my config. Just in-game and Nvidia control panel.
Yeah the patch helped a bit. There is still some random lag spikes for me so I left the system memory allocations one in and its helped a bit. I blame my FX-8350 for the issues.



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Did you accept my friend request?
Yes, I'm on a way different sleep schedule than the average person so I rarely catch you on.
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Old 04-05-2017, 12:09 PM   #53
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Oh dang.

Yeah I'm 7-3 M-F employee.
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Old 04-05-2017, 12:48 PM   #54
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Another 3rd place last night. Man, those final circles get so tiny.

Now that I have the graphics and mouse settings dialed, I can actually play a lot more aggressively and jump into populated areas. I can see a lot better which allows for easier hip fire kills.

Some more tips. A lot of the same but a few new ones to me. I didn't know you can underhand grenades.

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Old 04-05-2017, 04:59 PM   #55
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Patch notes for this week.

http://www.playbattlegrounds.com/news/66.pu

Quote:
Players,
Today I want to address some of the standout issues you have reported, and what we are doing to improve server performance.

First though, in case you missed it last week, here is our plan for updates during Early Access:

Daily updates, to improve server performance.
Weekly updates, to push bug fixes & client performance and stability fixes.

Monthly updates, to add new content and push balance passes for game-play.

Client Optimization***8203;
We will push our first client optimization patch in our monthly update later this month. We understand some of you are not having the best experience when playing the game, and we are committed to improving performance for all players, but the optimization process takes time, so please bear with us as we complete it.

Sounds
As we work on the sound system in-game, there may be unforeseen issues due to changes we make at a low level. One of these, which a lot of you reported, was footstep sounds. This issue occurred due to our adding of an occlusion system to footstep sounds. Due to a miscalculation of how much these sounds would be occluded, footsteps ended up being very hard to hear. This has now been fixed, and with the new occlusion system it should be much easier for you to track a player's movement using sound alone.

Regarding where you are being shot from, we are looking into why this is a problem for some of you, and we will continue to push updates and improvements to these systems!

Server Performance
We are very aware of the issues you have seen on our servers over the last week, and we have been working hard to resolve them. Simply put, this is not any issue with the number of servers we have for players, but rather it is down to the optimization of the server code.

Over the last week, we rolled out daily updated to the servers to improve profiling of optimization bottlenecks and yesterday these actions finally paid off! We found a bug within the Unreal Engine core code, which led the server to believe that it was being DDoS'ed due to the number of packets being sent between the clients and the server. When this detection was triggered on the server, it would drop 90% of packets received resulting in the lag/rubberbanding seen over the past week. We pushed a hotfix to the servers earlier today which should resolve these issues. We will continue to push daily updates to the servers to further improve both stability and performance.

Now onto what we have updated for this week's patch.

This patch will be deployed for both clients and servers Thursday, April 6th, 5PM KST/1AM PDT/8AM UTC

Early Access - Week 2 - Patch Notes
Performance Improvements

Client performances have improved when loading buildings from a mid-distance
Server performance has been improved

World

Fixed the issue that was causing buildings from a long distance to not be visible

Sound

Fixed an issue with door sounds playing at low volume
Adjusted volume of wind, rain, and footsteps
Improved the sounds for the buggy
When in rainy weather, you will now sporadically hear thunder sounds

Bug Fixes

Fixed a bug that allowed players to hide and attack other players from inside a rock
Applied additional fixes to address the issue of players going under the map in certain areas
Fixed several issues with weapon switching
Fixed an issue with the compass direction not displaying correctly
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Old 04-06-2017, 03:03 AM   #56
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Cereal, after that loss, I joined a random squad and we got 2nd again. Crazy night with two 1sts and two 2nds in squad mode.
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Old 04-06-2017, 04:31 AM   #57
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Originally Posted by johnnyb View Post
Cereal, after that loss, I joined a random squad and we got 2nd again. Crazy night with two 1sts and two 2nds in squad mode.

Fo-sho.

Solo will not give me anything but pistols! Whats up!


Patch is goin' live right now.


Edit: Game runs insane now! Its crazy! Continuously seeing the 100-man game drop to 40 and below within the first 3 minutes.

Last edited by EvilCerealBoX; 04-06-2017 at 07:37 PM.
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Old 04-06-2017, 11:27 PM   #58
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Seemed a lot smoother tonight but I couldn't get anything going on any mode.

Definite nerf to the top weapons available unless you go to the best loot spots.
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Old 04-10-2017, 03:39 PM   #59
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Got a chicken dinner and finished the round with a grenade. Probably the most satisfying round ever but I couldn't get another win all weekend.

Playing with a random squad, I bring the team a Dacia and they leave me behind because I "talk too much". What? Talking a game that requires communication? Crazy!!! I ended up outlasting the dicks on my own and talked **** to them the entire time.
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Old 04-11-2017, 05:28 AM   #60
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Originally Posted by johnnyb View Post
Got a chicken dinner and finished the round with a grenade. Probably the most satisfying round ever but I couldn't get another win all weekend.

Playing with a random squad, I bring the team a Dacia and they leave me behind because I "talk too much". What? Talking a game that requires communication? Crazy!!! I ended up outlasting the dicks on my own and talked **** to them the entire time.
noice
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Old 04-12-2017, 12:36 PM   #61
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Got another dinner with only one kill. If you don't have good loot but managed to find yourself in the top 5 on a flat circle with good position, just low crawl your way in and wait until it's 1 v 1 then look for a head peeking out from a tree.

They definitely improved the sound of directional gunfire this week. It's a little easier to know where you are getting shot from now.

They really need to fix the mic connection issues though. I can't get into a game with my mic enabled or the other person's mic isn't working.

There's a Reddit Discord where you can join up with mic'd players though. Search it or I can link it later when I am home.
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Old 04-15-2017, 03:38 AM   #62
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How does this game run on lower end systems?
Are you guys really getting a lot of play time out of it?
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Old 04-15-2017, 02:53 PM   #63
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How does this game run on lower end systems?
Are you guys really getting a lot of play time out of it?
Some of the top players play on low settings. Definitely turn your shadows and foliage as low as possible. The other settings YMMV but they have increased stability and fps with the last two updates. However, there are crashes even with my higher end system, so it's not 100% yet.

I've been playing the heck out of it. There's a Discord channel to join up with random players but everyone has mics, so you get further than you would taking your chances in-game.

Super fun and frustrating. The intensity is too real sometimes and it will get your heart going. I was with a team of randoms and some new players and we got 4th, 9th and 11th today. All of the matches were very fun.

FiveStarMojo on Steam and in-game if you see me on, send me an invite but be sure to message me letting me know you are from OT. I can't keep track of all my new friends.
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Old 04-15-2017, 04:12 PM   #64
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Don't play this game, but based on that last comment that the top guys play on low, that's just them turning off their graphics so they can see you hiding behind that bush that is there for you, but not for them.
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Old 04-15-2017, 07:44 PM   #65
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Don't play this game, but based on that last comment that the top guys play on low, that's just them turning off their graphics so they can see you hiding behind that bush that is there for you, but not for them.
There was a hack that they just blocked so that there's no way to "delete" foliage entirely but setting foliage and shadows to low is no secret. It's a known thing in a lot of the settings videos.

Even JackFrags did a BF4 video on "tryhard" settings where everything is on low for better k/d. I personally don't care enough about stats to take away from the realism and eye candy factor.

This guy LyndonFPS plays with everything on low and has ini files modded to get like 20 kills/game. He also has a mental disability, so yeah, hard to say **** that guy. Watch Aculite and tell me he's cheating. Holy hell, dem skills.

PUBG devs have addressed cheating and are working on it. I would say lag/ping gets me killed more than hacks but I have had some shady deaths.

Quote:
Players,

Before we move onto what has changed in this week's two patches, I want to briefly talk about the reports of cheating within our game. Before we moved to early access, our core focus was on adding all the needed systems into the game. Now that this is mostly complete, we are focused on optimizing performance, and increasing security to ensure everyone plays fair.

This is not a simple task, as tackling cheaters is a constant battle, but we are confident that over the coming weeks and months we can implement new measures to make it harder to cheat in the game. This week alone we closed two major holes that allowed current cheats access to the game, and as we move further through Early Access we will continue to track down and further secure the game from those that don't want to play fair.

As with all games, talk of cheating is discouraged and will be removed from our public facing community forums, not to try to hide it from players, but rather to ensure that those that cheat get no exposure to the public, which is something most of them desire! We hope you understand this point, and bear with us as we work to clean up the game.

Finally, in case you missed our announcement on Twitter, we have identified the cause of lag seen on the servers lately and are working on getting it resolved. This issue is not an easy fix, as it involves changes to the core engine code, and will take us some time to complete. We have no ETA on when this will be resolved just yet, so we ask for your patience while we fix the problem.

Now onto what we have updated. These patch notes cover both updates pushed during this week.

This patch will be deployed for both clients and servers Thursday, April 13, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Config Changes
Fixed configuration files (ini) so that it cannot be used to hide trees, grass, etc.
Prevented adjusting the FOV by changing the game settings file (ini).
FOV will be adjustable from the settings menu in-game in a future update.

Sound
Fixed an issue with door sounds playing at low volume
Adjusted volume of wind, rain, and footsteps
Improved the sounds for the buggy
When in rainy weather, you will now sporadically hear thunder sounds

Bug Fixes
Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9. Multi-monitor environments such as Eyefinity are not recommended at this time.
Fixed an issue with the compass direction not displaying correctly
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Old 04-16-2017, 01:43 PM   #66
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I can't keep track of all my new friends.
Mr. Popular

I miss you Johnny. RIP
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Old 04-16-2017, 02:04 PM   #67
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Mr. Popular

I miss you Johnny. RIP
Get on later and play then sucka.
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Old 04-18-2017, 12:15 PM   #68
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Big patch this week.

https://www.playbattlegrounds.com/news/68.pu

Quote:
Players,

This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players.

We are opening a Test Server to better manage our updates and ensure stability before we push the update to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter!

We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us.

Next I must address a slight price change for the game in New Zealand. We've been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this.

I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can.

Finally, before we get to the patch-notes for this month's update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn't have done this without the tremendous support of every player, so from all team here, a sincere thank you.

This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 1 - Patch Notes

Known issues
The motorbike leans slightly to the right when being driven straight.
The tires of the motorbike cannot be shot out at the moment
Non-English Players] There are some mistranslated in-game texts and they will be shown in English
Client Performance Improvements
Made some improvements to address the issue of FPS drops when opening the inventory UI
Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
Rendering performance on PCs with minimum system requirements has been improved
Graphic performance and quality on PCs with minimum system requirements has been improved
Server Performance Improvements
Performance improvements have been made with relation to the items spawned in the world
Content Updates
Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
Added a 2X Aimpoint scope
Added a Ballistic Mask
Added 3 new color variations for the Dacia
Added the crossbow back into the game
World
Adjusted the density of environmental elements to be identical across all graphic options
Adjusted object placement to address issues of characters getting stuck
Adjusted placement of trees that were spawning inside houses or above the terrain
Adjusted the frequency of thunder sound effects
UI
Revised certain system messages and item descriptions.
Added descriptions for attachments
The dead team-mate icon will now disappear after a certain time and distance when in team modes
Map markers are now visible to all teammates
Names of teammates now appear on the world map
Gameplay
Made improvements to the REVIVE state
- You are now able to move sideways and backwards
- The REVIVE timer will no longer decrease when a team mate is attempting to revive you
- When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
- Adjusted the character position slightly when in the REVIVE state
Made improvements to the Spectate system
- Made improvements to address the issue of characters shaking
- You are now able to open the world map when spectating
- You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
You can no longer use heal and/or boost items when in water

Action/Gunplay
Combat Balance Adjustments
- Adjusted the overall balance on all attachments
- Adjusted the overall balance on Assault Rifles
- We will continue to balance all weapons and attachments throughout Early Access
Fixed the issue that caused cars to temporarily stop when their tires get shot out
You can now sprint when in the crouch stance
Fixed the issue of "Armed/Unarmed" state not being applied when there are delays in the server network
The blood hit effect size now varies according to the weapon caliber
You can now move when in aiming and/or scoping in the prone state
Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
Fixed an issue with the position of the left hand when reloading the AWM
Fixed an issue where aiming from vehicles was not accurate
The positions of bullet hits are now the same for both yourself and the others
Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
Adjusted the ragdoll physics for dead characters to be more natural
Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
Improved the quality of zoomed-in scope views
Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
Added swimming animations to go upwards and downwards
Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
Your character now uses a different animation when in crouch stance while holding a melee weapon
Made improvements to the reload animations for the M249
Made improvements to the reload animations for the P1911
The muzzle flash is now brighter than before and is now visible from a longer distance
Sound
There are now sound effect differences for supersonic and non-supersonic bullet speeds
Made adjustments so that the sound of the bullet flying through air doesn't play when shots are fired from a short distance from your character
You can now figure out what floor the opponents are at just by listening to their footsteps
Adjusted the firing sound of the SKS in mid to long range combat
Adjusted the volume of the footsteps
Miscellaneous
We have opened a test server to better manage our content and secure stability for our live environment updates
Additional in-game texts have been localized
Bug fixes
Fixed a bug that caused some buildings to not be visible at long distance
Fixed a bug that caused weapons to clip through walls
Fixed a bug that caused the icons for certain "pants" items to not appear correctly
Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
Fixed a bug that caused the hit effects to play at random
Fixed a bug that caused bald characters to have hair
Fixed a bug that caused disconnects after 5 minutes into a match
Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side

See you in-game,

PLAYERUNKNOWN
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Old 04-18-2017, 12:47 PM   #69
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"I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can."

Days? Weeks? Months?
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Old 04-18-2017, 01:04 PM   #70
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Quote:
Originally Posted by 96accord View Post
"I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can."

Days? Weeks? Months?
How about you play the ****ing game and see how it's running!?



Look for the Reddit Discord server and find the NA Looking for Group, just join any squad and pretend you know what you are doing. Stick with the team and learn the basics for when you play with me and Cactus.
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Old 04-19-2017, 01:45 PM   #71
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Patch notes explained in the video here. The previous comment of turning foliage on low being "cheating".

"Adjusted the density of environmental elements to be identical across all graphic options"

Means everyone will have the same level of weather, foliage and smoke to deal with going forward. Now everyone can complain about people camping in bushes. YAY!!!

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Old 04-20-2017, 09:56 AM   #72
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Who has played since the update?
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Old 04-20-2017, 11:28 AM   #73
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Originally Posted by 96accord View Post
Who has played since the update?
If they are running the version of the game I was playing last night on the test server, this update is awesome. Everything feels snappier, picking up items, getting into vehicles and aiming down sights.

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Old 04-20-2017, 12:02 PM   #74
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Quote:
Originally Posted by johnnyb View Post
If they are running the version of the game I was playing last night on the test server, this update is awesome. Everything feels snappier, picking up items, getting into vehicles and aiming down sights.

That's what a few YouTube Streamers are saying right now. Watched a few Live earlier.
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Old 04-20-2017, 03:15 PM   #75
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Never played a game that was really fun and really frustrating at the same time.

I'll have awesome gear but then end up top 50ish. Had a game where I had that russian bolt action rifle thingy and finished top 10.
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