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Old 10-11-2004, 03:32 PM   #1
f4phantomii
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Default 3D CAD model of Impreza?

Anyone know of a freely available 3D CAD model of an recent Impreza model?

I've searched, and there don't appear to be many around, if any.

I'll take any format and worry about conversion later. Otherwise I'm going to have to create one from scratch.

-Michael
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Old 10-11-2004, 04:33 PM   #2
WRXXXual
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Just ProE it dood!
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Old 10-11-2004, 04:41 PM   #3
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Quote:
Originally Posted by WRXXXual
Just ProE it dood!
just don't try to do too much at once or else beware of the blue screen of death...
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Old 10-11-2004, 04:44 PM   #4
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I found it!!!

I may need this model at a later date as well.

http://www.3d02.com/3d_model_index.a...Keyword=Subaru
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Old 10-11-2004, 04:45 PM   #5
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It doesn't look to be totally accurate though.
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Old 10-11-2004, 05:12 PM   #6
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Quote:
Originally Posted by STI_Jaguar
It doesn't look to be totally accurate though.
Well, for starters they don't look to be the USDM STi anyway. But pretty cool find none the less.

offset
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Old 10-11-2004, 05:20 PM   #7
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$70?? I need to get back into Maya or 3DS, haha...

-Matt
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Old 10-11-2004, 05:31 PM   #8
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Quote:
Originally Posted by WRXXXual
Just ProE it dood!
I was actually going to use CATIA V5....the french rip-off of ProE.

-Michael
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Old 10-11-2004, 05:32 PM   #9
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Quote:
Originally Posted by STI_Jaguar
It doesn't look to be totally accurate though.
It looks pretty good....something to start with.

Something about the fog light area isn't quite right. Or maybe it's different on the STi than the WRX.?

-Michael
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Old 10-11-2004, 07:47 PM   #10
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Hey well, if any of you guys end up modelling the STI, give me a shout. lol
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Old 10-11-2004, 07:51 PM   #11
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proE or solidworks get my votes

-mikey
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Old 10-11-2004, 09:49 PM   #12
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I am a UG guy. I have heard CATIA v5 is a huge step forward. I hate CATIA V4. in my opinion nothing can touch CATIA or UG for precise lofting/freeform features and being able to handle the other aspects of 3D CAD modeling.

SoildEdge/Solidworks/Mechanical Desktop can't do the lofting the way UG can from what I have seen.

There is a reason UG/CATIA costs more than all others. If someone else could do it cheaper, that is what people would buy.

There are programs other than UG/CATIAthat are a lot better for stylistic modeling and things like that. Artsy stuff.
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Old 10-12-2004, 08:12 AM   #13
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Quote:
Originally Posted by jvic
I am a UG guy. I have heard CATIA v5 is a huge step forward. I hate CATIA V4. in my opinion nothing can touch CATIA or UG for precise lofting/freeform features and being able to handle the other aspects of 3D CAD modeling.
I'm a heavy CATIA V4 user...roughly 2000 hrs/year. I love it. I've never seen another 2D implementation as good as it has. I've got some V5 time, but probably less than 200 hours total.

We're on the very edge of the V5 cliff, and I actually have one foot out over the dropoff. But I'm eyeing it very cautiously...I still see several areas where V5 can't do some things V4 does now. We should be getting hardware to run it any day now.

One thing I absolutely hate is the ridiculous use of icons. Nothing infuriates me more than going from icon to icon hovering the mouse over it till the balloon pops up to tell me what it is, the whole time going "is this it, nope, is this it, nope, is this it...." V4's textual tiered menu is far superior....it just takes up a bit more screen real estate.

But hey, if I can get an STi going in it...maybe as a "practice" excercise, I'll let everyone know.

-Michael
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Old 10-12-2004, 08:25 AM   #14
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<=- Another UG guy. I was trying to make a solid model impreza in v18 when i first started learning UG, but quit due to lack of experience. I might be able to accomplish something now.

Where do you guys that use CAD/CAM work? What field?

I work for Smiths Aerospace, we do complex fab of exotic alloys and we use Unigraphics NX2 / Mechanical Desktop

-James
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Old 10-12-2004, 08:39 AM   #15
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UG 10+ years here UG could Class A anything like this easy!!
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Old 10-12-2004, 09:17 AM   #16
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UG for 8+ years ... and Solid Works for about 6+ years now ... Solid works has really come along as far as a cost effective software goes ... Have to agree that the surfacing/lofting capabilities aren't quite perfect yet though ... but hey, you get what you pay for ... Importing CMM models though, Solid Works is fantastic ... Now if I can just find a way to get my car under the CMM ... Hmmm, anyone have an Aerospace sized CMM ... To answer the field question: I'm in "Tool and Die" work ... CNC's, Lathes, and everything else under the sun ... Too many damn CAM programs though ...
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Old 10-12-2004, 09:38 AM   #17
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Quote:
Originally Posted by f4phantomii
It looks pretty good....something to start with.

Something about the fog light area isn't quite right. Or maybe it's different on the STi than the WRX.?

-Michael
The whole car looks squished (width).
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Old 10-12-2004, 10:56 AM   #18
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not familiar with cad would people be able to make aftermarket parts and interchange them on the car? or is this just a neat sort of thing

i started working on an rs model in sketchup (www.sketchup.com) which would be a solid 3d model and hopefully if it ever gets done people (or me ) will be able to make other models to interchange on it ie wheels wings tinted windows etc to see what the car could look like in a 3d environment before actually buyin the parts

of course this is a very long process since im a noob and currently working/school aka probably wont get done anytime soon
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Old 10-12-2004, 11:26 AM   #19
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Quote:
Originally Posted by pezman04wrx
Hmmm, anyone have an Aerospace sized CMM ...

we have a few LK CMM's you could probably fit a car under
I dont know how much weight the air bags under the tables could support though?

wouldnt it be sweet to have some chemical milled titanium alloy body parts
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Old 10-12-2004, 12:33 PM   #20
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Quote:
Originally Posted by animosity
not familiar with cad would people be able to make aftermarket parts and interchange them on the car? or is this just a neat sort of thing

i started working on an rs model in sketchup (www.sketchup.com) which would be a solid 3d model and hopefully if it ever gets done people (or me ) will be able to make other models to interchange on it ie wheels wings tinted windows etc to see what the car could look like in a 3d environment before actually buyin the parts

of course this is a very long process since im a noob and currently working/school aka probably wont get done anytime soon
This is just a neat sort of thing. I'm looking for something for purposes similar to yours, not anything down to the nut and bolt detail level for interchangeability. In fact, this all started from another thread when I asked what had the most realistic STi in a video game.

Someone recommended racer www.racer.nl and I really like it. The only Subaru available is the old STi v6 limited. I was hoping to build a bit more recent one like my USDM STi.

-Michael
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Old 10-12-2004, 12:39 PM   #21
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Quote:
Originally Posted by parametric
Where do you guys that use CAD/CAM work? What field?
I work at Gulfstream Aerospace, making large cabin business jets. I work in Prelim Design....lots of lofting and solid modeling for different "what if" studies. I also do a fair amount of kinematics....one of maybe six people in the company that can. Lots of recent STL model creation.

Our primary CAD tool is CATIA V4, with a very slow and painful transition to V5. We also have, largely due to my efforts, a couple of UG packages as well, mostly for translation of data from companies we work with. Theorem Solutions provides a very nice UG-->CATIA translator that I've been extremely pleased with and we use it frequently.

-Michael
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Old 10-12-2004, 12:49 PM   #22
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I love CATIA. ProE is like a drunken CATIA.

But would it be possible to take these models (from www.3d02.com )and create a mod for a racing game (Richard Burns Rally). I really want to rally an Evo VI in that game.
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Old 10-12-2004, 12:54 PM   #23
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My first experience with CAD was the ComputerVision CADDS4X software. For 3-D wireframe, surfacing, and 2-D work it was great. But, since the day I started using solids (Pro-E, Solidworks) I realized what a pain 3-D wireframe graphics really were!

I'm a Sr. Mechanical Designer for an oilfield engineering company in Houston. Our specialty is well logging instruments.

As far as finding a solid model of an Impreza, I'd think that kind of file would be kept confindential. With an accurate CAD model, you could reproduce any mechanical part on the car. I doubt Subaru would want that happening.
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Old 10-12-2004, 01:12 PM   #24
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Quote:
Originally Posted by Epyon
I love CATIA. ProE is like a drunken CATIA.
I agree, but there are a lot of people who say otherwise. And of course CATIA V5 is so much a rip-off of UG and ProE, so there must be something to it. V5 is an awesome tool for mom and pop shops, companies making lawn mower decks, cell phone cases, and cordless drills. I've yet to see it proven out in a full aircraft aerospace environment....time will tell.

Quote:
But would it be possible to take these models (from www.3d02.com )and create a mod for a racing game (Richard Burns Rally). I really want to rally an Evo VI in that game.
Yeah...they are available in several formats. I think most of the games, they are simply poly-mesh models with dynamic texture mapping. So any mesh-based format (VRML, STL, 3DS Max, etc.) should be fine. I'm not entirely certain how those cars are defined in GT3, CMR, or RBR. I know in Racer, you can pretty much define *any* car you want, from an STi to a wooden go-cart, complete with physics defined attributes. I already changed the RPM gauge on the Subaru in Racer using a photo of my STi gauge.

-Michael
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