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Old 06-07-2012, 09:21 PM   #51
super-ru
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The other previews made it seem like uncharted:zombies, but after seeing the game play I'm also really stoked on this.
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Old 09-05-2012, 03:16 PM   #52
nightcrawler60
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Extended Demo. 10:00 and on is money.




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Old 09-05-2012, 03:44 PM   #53
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sweet
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Old 09-07-2012, 04:29 PM   #54
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What's that, did people ask for gifs?





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Old 09-07-2012, 05:26 PM   #55
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Have to say, those demos look damn impressive. Looks like the AI pretty much has the same tricks and abilities as you; ambushing, holding hostage, using environmental items/weapons.

Impressive the amount of branching that's possible too, though that demo area might have been created just for that; who knows.
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Old 09-07-2012, 05:50 PM   #56
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I just want something most games don't have these days: Replay value in single player.
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Old 12-08-2012, 12:11 AM   #57
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New trailer, start at the 2min mark.

http://kotaku.com/5966786/here-is-da...-debut-trailer

I'll see if I can find a better link.
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Old 12-08-2012, 01:50 PM   #58
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What's that, MORE gifs? Alright you guys, calm down!





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Old 12-08-2012, 03:51 PM   #59
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I no longer have the capacity to wait for this game. I've run out of wait.
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Old 12-08-2012, 03:58 PM   #60
Kostamojen
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This game...


This...


game...


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Old 12-09-2012, 03:26 AM   #61
Predwolf
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Old 12-09-2012, 04:21 AM   #62
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Is this for PS3 only? I might just have to buy a PS3 just for this game.
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Old 02-04-2013, 11:14 AM   #63
Predwolf
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Quote:
Originally Posted by Suby*Doo View Post
Is this for PS3 only? I might just have to buy a PS3 just for this game.
Yeah, PS3 only. Made by the same guys who used to make Crash Bandicoot(and Uncharted, of course)

New gameplay:


Last edited by Predwolf; 02-04-2013 at 11:28 AM.
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Old 02-04-2013, 12:04 PM   #64
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Mother****er. I may have to buy yet another PS3. I bought ad sold two PS3's just for GT4 alone .
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Old 02-04-2013, 01:17 PM   #65
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God I can't wait for this game.
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Old 03-25-2013, 08:07 AM   #66
Predwolf
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Guy on Reddit managed to play half an hour of TLoU at PAX:

http://www.reddit.com/r/Games/commen...t_a_half_hour/

Quote:
I havent really seen anyone talking about the demo here so I figured I'd throw in my two cents.

So the main reason I've been excited about this game is that it looks rather hard and the combat has a real feel of 'desperation" to it (judging from the vids), and after playing the demo I can say I'm still excited for this games release.

One of the bits of the demo has you clearing out a room so you're companions can move through safely. The room has 4 "runners" (stage one zombies that are irritable, move fast, and fight you) and 1 "clicker" (sees by sonar, has a mushroomy face, tears your neck out if you get close).

After getting my face beat in by runners and my jugular torn out numerous times by the clicker I was starting to get a bit self-conscious about my gaming abilities. I decided to mix up my strategy and go for the clicker first since it was causing the most difficulty.

Now I had two shivs which I was able to "craft" earlier from scissors and cloth which enable you to stealth kill an enemy. It is very important to be quiet in this game. I started the area by taking out one of the runners with a shiv, and then waiting till the other runners left the area that the clicker was in. The only way I could approach the clicker however was head on, which isn't a problem if its not alarmed since it doesn't "click" to detect things. However it was still tense as **** as I'm creeping headlong onto this mushroom zombie hoping it doesn't start to click and hoping the other runners don't come back to my area.
I'm a few feet from the clicker when there's a squeal from my left as a runner spots me, I bolt away from the clicker fearing for my jugular. I turn a corner and run headlong into another runner which I dispatch with a few punches and a final head slam into a desk. As I turn to see what's behind me another runner barrels into me and I dispatch him in a similar manner. I see the clicker rounding the corner. ****. I run again.

I run into a side room and hide low behind a desk hoping to avoid detection but it doesn't quite work, the clicker and runner come bolting in so I take out my 9mm which has but 4 bullets. Get a lucky headshot on the runner and unload the rest into the clickers chest. It recoils back for a bit and then looks very pissed off. **** again. I take out my revolver which has 2 bullets, aim for its head, BOOM there's a splash of orange its dead... NOPE.. i just shattered off its "mushroom growth ****", let loose my last bullet and it finally dies.

I feel like I barely survived, my heartrate is up and the character joel says in a wobbly voice "alright its clear" or something to that effect. The voice "wobblyness" lended alot to my experience because Joel is clearly shaken, and I am to some extent as well. I mean, I just barely survived (low health) and used all of my scant resources to do so.

After this zone there was some more exploring and traversing through a ruined cityscape, I managed to find some more supplies and a baseball bat which allowed me to craft an upgraded baseball bat which had scissors crudely fastened to the end of it. This haggard weapon gave me a sense of superiority, I could do some damage with this thing as simple as it was. So as I'm coming up on another group of enemies the booth folks announce that there's 5 minutes left so I decide to just rush in. I find a shotgun right at the entrance and drop the first 2 runners I see. A clicker starts running up to me and I drive the scissored end up the baseball bat into its neck and give it a sharp pull (at least joel did this, all I did was press X). I managed to take down a good number of them until I had used my 3 shotgun shells and my bat broke, my throat was then swiftly torn out.

All in all though I really liked how the game was presented. You need to think about your encounters, rushing in will get you killed, and even if you have some sort of more powerful weapon, it certainly won't last so you need to really utilize the best way in which to use it. The game is gorgeous and the voice-acting is top notch, it really adds alot to the tense atmosphere.
Reminder, the release date is June 14th.
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Old 03-25-2013, 08:57 AM   #67
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Ah sweet! Did anyone install the demo from the GoW:A disc? I might have to do that tonight.
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Old 03-25-2013, 09:16 AM   #68
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I will by buying a PS3 solely for this game.
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Old 03-25-2013, 09:32 AM   #69
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This is PS3 only still, correct? If so, I'm likely in the same boat as Moof.
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Old 03-25-2013, 09:37 AM   #70
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Quote:
Originally Posted by pattylicous View Post
This is PS3 only still, correct? If so, I'm likely in the same boat as Moof.
Indeed it is. It won't be jumping ship due to Naughty Dog being an in-house developer for Sony.

If you want to get a head start on how it will control (somewhat), grab the Uncharted series when you buy your PS3, if you're buying it before The Last of Us comes out. Uncharted is made by the same guys and will warm you up to this style of 3rd person action game. It also helps that the Uncharted series is damn good.
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Old 03-25-2013, 09:52 AM   #71
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*trolls craigslist for a cheap PS3*
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Old 03-25-2013, 10:06 AM   #72
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I'm excited for this game. I'll have to dust off and charge the dualshock for the first time in months. It will certainly be the last PS3 game I buy, but what a great way to send the console off!
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Old 03-25-2013, 12:03 PM   #73
Cuddles
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Oh god, that clicker noise.

http://www.ign.com/articles/2013/03/...us-at-pax-east

Around 4 mins in.
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Old 03-25-2013, 01:13 PM   #74
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Anybody else annoyed by his flashlight?

Glad I bought a PS3 on Black Friday
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Old 03-26-2013, 09:22 AM   #75
Cuddles
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So. With the purchase of GoW:A you get early access to the demo....that is available in May.

I've been trolled.
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